real time rendering services

Real-time 3D Architectural Visualization

Real-time 3D visualization allows to rotate object in a real time, to zoom it, to display different information when hovering the cursor over the details of the model, or even to walk inside of the building which is not yet constructed.

Unreal Engine rendering service  real time rendering service

Real time 3D visualization  Lumion rendering service

Real-time 3D architectural visualization can be implemented in a standard web browser or in a mobile application.
Industry of dimensional visualization comes very closely to the moment when finished result can be obtained in real time, without spending valuable minutes / hours / days to render a scene.

Architectural Visualization becomes easier, more intuitive; it no longer requires continuous fine tune of the huge number of parameters.
It is suffice to add three-dimensional objects in the scene, to assign them the necessary materials and to receive an immediate great result.

At GDC 2015, Epic Games has presented the real time scene, titled A Boy and His Kite: An Animated Short

The landmarks of Epic team were short films from Pixar – small scene demonstrating how strong their Unreal Engine became and how it can be used outside of the gaming industry.

Outside of the traditional market of game engines, Epic also found the use of Unreal Engine among directors and visualization specialists. This spread beyond the traditional games for usage in architecture has become a turning point. At the moment, the engine is very strong – physically correct illumination, ray tracing, subsurface scattering and complex work over the environment – the use of all its features will only expand with time.

Lumion is a software solution for architects, urban planners and designers with a powerful set of tools for 3D visualization in real time.

It is ideal for creating videos, static renderings and for creation of lively dynamic presentations. It is compatible with other packages of 3d graphics (Sketchup, 3ds Max, and so forth).
Instruments are enough in quantity; they all use different approaches to visualization and different technologies.
It seems that soon we will be able to see a desperate struggle for the hearts of people in this new field of creation of digital content.

Maxim S